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Make the Game

Question
What should the overriding ideology for assessing performance be?

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  • Game Context
  • Game Rules
  • Player/State Representation
  • User Experience

Vote on issues about the rules of the game.

Questionsort icon
Can players be negatively ranked by other players and lose points or be eliminated from the game for any reason?
Can players be negatively ranked by other players?
Describe how game players determining the game rules will work.
How should points be used?
Most of the game rules will be:
Should a player's game end once that character dies?
Should game rules reward commitment, i.e., more points for more time playing?
Should players be required to work in the game, e.g., building or designing a game product?
Should power be distributed within a country?
Should the game developers try to stop all cheating, or should some "cheat codes" be provided because this seems realistic?
Should the game limit player choices, or allow for individual force?
Should there be a limit on the number of times a player can move among states?
States effective at attracting more inhabitants should be awarded more points.
States should lose points for political unrest.
Success should be measured by a state's economic standing.
Success should be measured by how many citizens a state acquires.
Success should be measured by whether states are good at remaining small.