| Can players be negatively ranked by other players and lose points or be eliminated from the game for any reason? |
| Can players be negatively ranked by other players? |
| Describe how game players determining the game rules will work. |
| How should points be used? |
| Most of the game rules will be: |
| Should a player's game end once that character dies? |
| Should game rules reward commitment, i.e., more points for more time playing? |
| Should players be required to work in the game, e.g., building or designing a game product? |
| Should power be distributed within a country? |
| Should the game developers try to stop all cheating, or should some "cheat codes" be provided because this seems realistic? |
| Should the game limit player choices, or allow for individual force? |
| Should there be a limit on the number of times a player can move among states? |
| States effective at attracting more inhabitants should be awarded more points. |
| States should lose points for political unrest. |
| Success should be measured by a state's economic standing. |
| Success should be measured by how many citizens a state acquires. |
| Success should be measured by whether states are good at remaining small. |