Voting | Should total equality be the object of the game? |
Voting | Should there be independent, random events that affect states and individuals? |
Voting | Should players be required to set aside their own personal beliefs in order to participate? |
Voting | Should players be assigned countries or choose the ones to which they will initially belong? |
Voting | What language should the game use? |
Voting | Should the game require positive outcomes only, or should it allow for negative ones as well? |
Voting | Should the game begin with states? |
Voting | Should players be able to choose their occupation? |
Voting | Should player success be visualized as a resume with skills and accomplishments deemed wealth? |
Voting | Should sound be an important part of the game environment; should there be consistent audio cues? |
Voting | How realistic should the game world be? |
Voting | Should a player's game end once that character dies? |
Forum | Are state borders necessary if there are no restrictions on the movement of people? |
Voting | The most fun a player will have in the game will be from (1 is the highest): |
Forum | Question of Marriage |
Voting | How should states be run? |
Voting | Should the game be 3D or 2D? |
Voting | Should the game be played in real time? |
Voting | How should players experience mastery of the game? |
Forum | disagreement with decrees |
Voting | If player avatars are randomly assigned, they should be Achievers (want to achieve defined goals and further their character) |
Voting | What should the game interface look like? |
Voting | Should the game target a university audience, or a more general one? |
Voting | What should be players' object of the game? |
Voting | The main audience for the game should be: |