| Voting | How should players experience mastery of the game? |
| Voting | Should there be an object of the game, or should this be an interactive simulation, like Sim City? |
| Voting | How realistic should the game world be? |
| Voting | Should the game begin with states? |
| Voting | Should there be a limit on the number of times a player can move among states? |
| Voting | Should different states have different cultural reputations? |
| Voting | Should players be assigned countries or choose the ones to which they will initially belong? |
| Voting | Should the game developers try to stop all cheating, or should some "cheat codes" be provided because this seems realistic? |
| Voting | Should the game require positive outcomes only, or should it allow for negative ones as well? |
| Voting | States should lose points for political unrest. |
| Voting | How should states be run? |
| Voting | Players will hold office based on: |
| Voting | Should players be able to choose their occupation? |
| Voting | The most fun a player will have in the game will be from (1 is the highest): |
| Forum | Are state borders necessary if there are no restrictions on the movement of people? |
| Voting | Should player success be visualized as a resume with skills and accomplishments deemed wealth? |
| Voting | Should there be independent, random events that affect states and individuals? |
| Voting | Should total equality be the object of the game? |
| Voting | Should players receive points based on the amount of political power they have? |
| Voting | Should the game be 3D or 2D? |
| Voting | What language should the game use? |
| Voting | Should some players have access to useful information and locations to which other players do not have access? |
| Voting | Should the game target a university audience, or a more general one? |
| Voting | What should be the game's tone? |
| Voting | Most of the game rules will be: |