| Voting | The most fun a player will have in the game will be from (1 is the highest): |
| Voting | Should players be able to choose their occupation? |
| Voting | Should total equality be the object of the game? |
| Voting | Should there be an object of the game, or should this be an interactive simulation, like Sim City? |
| Voting | How should players experience mastery of the game? |
| Voting | What language should the game use? |
| Voting | Should the game be 3D or 2D? |
| Voting | Success should be measured by a state's economic standing. |
| Voting | Should there be independent, random events that affect states and individuals? |
| Voting | Should the game require positive outcomes only, or should it allow for negative ones as well? |
| Voting | Should the game begin with states? |
| Voting | What should be players' object of the game? |
| Voting | Can players be negatively ranked by other players and lose points or be eliminated from the game for any reason? |
| Voting | How realistic should the game world be? |
| Voting | States should lose points for political unrest. |
| Voting | Can players be negatively ranked by other players? |
| Voting | Success should be measured by how many citizens a state acquires. |
| Voting | Should different states have different cultural reputations? |
| Voting | Should a player's game end once that character dies? |
| Voting | Should sound be an important part of the game environment; should there be consistent audio cues? |
| Forum | ideas for the game |
| Forum | Question of Marriage |
| Voting | Players will hold office based on: |
| Voting | Should some players have access to useful information and locations to which other players do not have access? |
| Voting | Should player success be visualized as a resume with skills and accomplishments deemed wealth? |