Game Context

How should states be run?

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Should the game require positive outcomes only, or should it allow for negative ones as well?

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What should be players' object of the game?

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Should there be independent, random events that affect states and individuals?

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How should players experience mastery of the game?

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Should there be an object of the game, or should this be an interactive simulation, like Sim City?

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What should the overriding ideology for assessing performance be?

Regardless of whether the players are individuals, states, or groups, and recognizing that these ideologies below are not mutually exclusive, what should the overriding ideology for assessing performance.

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