I think there should be a minimum amount of time that a person has to stay in a region if they are not visiting for vacation. This would require that if a person were to leave their region/state they would need to specify if the move was for vacation (or a similar temporary purpose) or to inhabit the area permenantly. I think that if players are permitted to move about regions with no restrictions they are less likely to take time and experience what each place has to offer. Without any restriction, a person in need of immediate money could go to a state that offers quick money and jobs but has no other reason to stay in the area. Then a person is more likely to inhabit that state temporarily and then move on to another location to meet some other immediate need.
Also, in terms of making the game a hint more realistic, the real world does not allow the free flow of people to different regions/states. Whether by circumstance or legal limitations, people are not able to ihabit one state one night and another the next and another the next so on and so forth without having to stay for at least a little while in a single location because general travel does not happen so easily.
I believe players should be able to try to move among states as often as they like. I would imagine they would likely face some security, but unless they were somehow deemed a threat, they should have no problem entering the state. However, a state should not be denied the option of closing its borders in the case of an unforseen situation. This wouldn't affect a player's ability ot move to a different state, unless for some reason every state denied access to foreigners. That extreme situation would limit the number of times a player could move among states.
Smyers, you brought up an interesting point about state security.
Under the 1st Decree, states cannot restrict the movement of people or goods over borders. While I agree that people should have no limit to how many times a player can move states, the idea of "security" inherently contradicts freedom of movement. Giving states any control over who enters and leaves the country could be a slippery slope--the leaders may start restricting entrance more and more as time goes on (sound familiar?). And although something like an invasion would be scary for a state, this game is an experiment--an imagined world. The allowance of border security would compromise not only the 1st Decree, but the chance to see if the existence and enforcement of border security causes more strife than it prevents. In other words, agoraXchange has the ability to demonstrate whether or not the elimination of border security eliminates tensions between states. The game should therefore not allow states border security. We should see what transpires without it--one of the consequences being players' limitless access to travel and movement.
I agree. A limitation on free movement from state to state will do nothing to expand the parameters of the game. Why not allow free movement so that there will be a simulation of what it will actually be like of a global world without state boundaries. This will bring up questions about citizenship and state rights. The former has been contested in our own society from our vast history to our present situation with border control. Lets see what would happen if states indeed have no boundaries.
I just don't see what benefit this limitation would bring. If people are allowed to move among states as many times as they would like, then they are much more likely to explore regions that otherwise would have been neglected for the chance to visit more 'high-profile' regions. I believe the freer the movement of people, the greater equality among all geographical areas will result, as well as a better understanding of different people.
I think there should be a minimum amount of time that a person has to stay in a region if they are not visiting for vacation. This would require that if a person were to leave their region/state they would need to specify if the move was for vacation (or a similar temporary purpose) or to inhabit the area permenantly. I think that if players are permitted to move about regions with no restrictions they are less likely to take time and experience what each place has to offer. Without any restriction, a person in need of immediate money could go to a state that offers quick money and jobs but has no other reason to stay in the area. Then a person is more likely to inhabit that state temporarily and then move on to another location to meet some other immediate need.
Also, in terms of making the game a hint more realistic, the real world does not allow the free flow of people to different regions/states. Whether by circumstance or legal limitations, people are not able to ihabit one state one night and another the next and another the next so on and so forth without having to stay for at least a little while in a single location because general travel does not happen so easily.
I believe players should be able to try to move among states as often as they like. I would imagine they would likely face some security, but unless they were somehow deemed a threat, they should have no problem entering the state. However, a state should not be denied the option of closing its borders in the case of an unforseen situation. This wouldn't affect a player's ability ot move to a different state, unless for some reason every state denied access to foreigners. That extreme situation would limit the number of times a player could move among states.
Smyers, you brought up an interesting point about state security.
Under the 1st Decree, states cannot restrict the movement of people or goods over borders. While I agree that people should have no limit to how many times a player can move states, the idea of "security" inherently contradicts freedom of movement. Giving states any control over who enters and leaves the country could be a slippery slope--the leaders may start restricting entrance more and more as time goes on (sound familiar?). And although something like an invasion would be scary for a state, this game is an experiment--an imagined world. The allowance of border security would compromise not only the 1st Decree, but the chance to see if the existence and enforcement of border security causes more strife than it prevents. In other words, agoraXchange has the ability to demonstrate whether or not the elimination of border security eliminates tensions between states. The game should therefore not allow states border security. We should see what transpires without it--one of the consequences being players' limitless access to travel and movement.
I agree. A limitation on free movement from state to state will do nothing to expand the parameters of the game. Why not allow free movement so that there will be a simulation of what it will actually be like of a global world without state boundaries. This will bring up questions about citizenship and state rights. The former has been contested in our own society from our vast history to our present situation with border control. Lets see what would happen if states indeed have no boundaries.
I just don't see what benefit this limitation would bring. If people are allowed to move among states as many times as they would like, then they are much more likely to explore regions that otherwise would have been neglected for the chance to visit more 'high-profile' regions. I believe the freer the movement of people, the greater equality among all geographical areas will result, as well as a better understanding of different people.